Comment Week #6

Comment on „Postmortem“, a blog entry published by Merve Metinkol Hi Merve! So sorry for the late comment, seems like my previous comment got kinda lost. Nonetheless, thank you very much for your unique insight and this well-rounded blog entry. You talk about your experience from the perspective from an artist, but also mention and […]

Weiterlesen Comment Week #6

Comment Week #5

Comment on „Test, Test and Then Test Some More, The Great Regret“, a blog entry published by Daniel Reinsson Hi Daniel! Thank you for this interesting insight on how you and your team approached playtesting in the scope of this project. Your blog entry is well-structured, coherent and precise. You elaborate on and showcase very […]

Weiterlesen Comment Week #5

Postmortem: Umibōzu

Ten weeks of production and development have come to an end and after a few days of digesting the last, workload-heavy week, it is now time to look back and reflect upon this great experience. This entry will close out this blog series about the making off Umibōzu.

Weiterlesen Postmortem: Umibōzu

How has playtesting affected the development of Umibōzu?

Playtesting is definitely one of the most important components when developing a game. Not only does playtesting provide confirmation whether or not standards or goals are being met, it also exposes the developers to different insights and perspectives that would end up unheard otherwise. In the following blog entry, I will talk about how playtesting has affected the development of our game, Umibōzu.

Weiterlesen How has playtesting affected the development of Umibōzu?

Comment Week #2

Comment on ‚Pixel Perfect in Unity‘, a blog entry published by Benjamin Thomas Harbakk
and on ‚The Role of a Lead Artist‘, a blog entry published by Ellen Wetterholm

Weiterlesen Comment Week #2